Webinar Recap: Building Better Ed-Tech Strategies for the Pre-K-5 Crowd

Educators discuss the best approaches for using digital devices, apps, and software for students in pre-K through 5th grade.


Cautionary Note Sounded on Toddlers' Use of Digital Devices, TV

A new paper, authored by researchers from Zero to Three and Georgetown University, offers evidence-based guidance how to manage youngsters' "screen" experiences via television, smartphones, and other tools.


Personalized Learning Plans for Vermont Students Move Forward

Vermont public schools have until next fall to prepare for a new law requiring all middle and high school students to have personalized learning plans.


Digital Learning Games Used by Majority of Teachers, Survey Finds

Digital games have gone mainstream in U.S. schools, but their full potential to support learning has yet to be tapped, a new report finds.


Organizations Seek Blended Learning Successes in Traditional Schools

Two organizations that study blended learning are looking for successful examples in traditional public schools and districts to highlight as case studies.


E-Rate Funding Insufficient, District Leadership Groups Contend

Just 9 percent of districts report having adequate bandwidth to support digital learning and assessments, according to a new survey.


L.A. iPad Investigation Report to Remain Confidential; Superintendent Resigns

Los Angeles Unified's school board voted against releasing an inspector general's report on a controversial technology program days before the district's superintendent stepped down.


Updated Cyberbullying Prevention Book Provides New Strategies for Educators

An updated edition of "Bullying Beyond the Schoolyard: Preventing and Responding to Cyberbullying" has been released, just in time for October's national bullying prevention month.


Oculus Rift Virtual-Reality System Weighed by Higher Ed. Institutions

The educational possibilities of the Oculus Rift virtual-reality headset continue to garner attention, although the potential still far outpaces the reality.


'Screen Time' Alone Too Limited a Gauge of Early Learners' Tech Use, Report Says

Definitions of "developmentally appropriate" technology use for early learners should consider more factors than just total screen time, according to the RAND Corporation.


Follow This Blog

Advertisement

Most Viewed on Education Week

Categories

Archives

Recent Comments