Experts discuss how games relate to 21st-century skills as well as how games can be used to solve real-world problems.
Talib Hussain tackles the difficult task of balancing fun and learning in educational games.
Mobile learning is growing, but PCs are still the most ubiquitous game platform in schools, say experts at the Serious Play Conference.
New orders from the FCC wiil require schools to teach students about cyberbullying and appropriate Internet behavior to comply with the E-Rate program.
But the reasons for that support may differ substantially from the benefits pushed by school technology advocates.
The group claims a Missouri school district has been unresponsive to claims that it is engaged in illegal censorship of online content.
Nebraska is launching a pilot program for its first statewide virtual school.
Reports, webinars, and even a new statewide chapter in Missouri are among August developments from the ed-tech advocacy group.
Okaloosa County is among those in Florida taking steps to comply with legislation that will require districts to spend half their textbook money on digital resources by 2015.
The annual SIIA Vision K-20 survey found that schools' scores on ed-tech progress declined slightly in 2011.