My colleague Sean Cavanagh has written an interesting story about Spore--a new computer game designed by the makers of SimCity that focuses on evolution. The game allows users to create organisms by giving them various (hopefully advantageous) traits to help them survive. As these organisms evolve, players continue to build civilizations and worlds. One of the most interesting parts about this game to me is the wide audience it has attracted--which goes beyond the education crowd and includes the tech-savvy gaming folks as well. To succeed as a commercial game, it has to be a delicate balance of educational fact ...


Thanks for reading our new ed-tech blog. Please let us know what you would like to see us covering in this blog. One thing we will be doing here is passing on ideas from experts whom we encounter in the course of reporting. My expert du jour is Joseph S. Renzulli, the director of the National Research Center on the Gifted and Talented at the University of Connecticut. In a phone chat, he said his career has mostly focused on gifted students, but for some 25 years he has been interested in how technology can help students of all ability ...


According to this press release, sent out by the University of California, Los Angeles, the university will be launching a new technology research center, which will focus, at least initially, on the relationship between gaming and students' math skills. As someone who has written a number of stories about gaming in education, I've heard quite a bit of anecdotal evidence about how including video and computer games in classroom lessons can boost motivation and achievement levels, but hard-hitting research on whether that's actually true is pretty thin, although new organizations designed to provide just that seem to be cropping up ...


Welcome to Digital Education, a new blog that aims to provide news updates, solutions, and analysis to help ed-tech leaders and others address the technological challenges they face today. This blog is a partnership between Education Week and its sister publication, Digital Directions, which are working together to expand coverage of ed-tech issues in K-12. As Digital Education gets going, please tell Andrew and Katie what you think are the most important ed-tech challenges of today and how schools should go about tackling those challenges. They are very interested in hearing what you have to say. Kevin Bushweller Executive Editor ...


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