Researchers are finding signs of "device effects" for online tests administered in some grades and subjects, and for certain types of assessment items.


In the education version of the popular game, students can explore subjects ranging from science and engineering to history as they re-create places and events.


As K-12 schools embrace maker education, researchers and practitioners are wrestling with how to ensure a focus on diversity and inclusion.


The more time students spent using DreamBox software, the larger their gains in achievement, according to a study by Harvard's Center for Education Policy Research.


A top official at Edgenuity testified that his organization paid Alabama's House Speaker $7,500 a month to connect him with legislative leaders around the country.


The Pennsylvania Department of Education is reviewing the operations, finances, and child-accounting practices of the troubled 8,500-student Agora Cyber Charter School.


Rethinking how students accumulate academic credit and supporting "competency-based" learning modules among key prescriptions in an iNACOL report.


Can it really make a difference whether a class assignment is on a screen or printed out? Yes, according to new research.


Fifty-two New York districts will receive technology funds following the first meeting of the review board for a massive new state bond program.


Students find educational videos appealing because they connect academic concepts to the real world, and make it easy to understand challenging material, the report found.


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