Games offer the possibility of helping students master some of the broadest and most difficult concepts in science, an education official for NOVA contends.
Teachers' confidence in ed tech varies based on the type of school they work in, concludes an analysis from the Education Week Research Center.
The Smithsonian Center for Learning and Digital Access has released a free online toolkit allowing educators to easily use its resources and collections in the classroom.
Here's what to look for at the country's largest education technology conference, which begins this weekend in Denver.
A new report by the Information and Technology Innovation Foundation argues that the STEM education push has left computer science behind.
The powerful D.C. circuit court gave the Federal Communications Commission a major win by sustaining controversial 2015 rules that protect an "open" internet.
Researchers are finding signs of "device effects" for online tests administered in some grades and subjects, and for certain types of assessment items.
In the education version of the popular game, students can explore subjects ranging from science and engineering to history as they re-create places and events.
As K-12 schools embrace maker education, researchers and practitioners are wrestling with how to ensure a focus on diversity and inclusion.
The more time students spent using DreamBox software, the larger their gains in achievement, according to a study by Harvard's Center for Education Policy Research.