Digital learning games that use a mixed-reality element are up to five times more effective than traditional games in producing learning outcomes, a Carnegie Mellon study finds.


Data breaches are particularly costly in the education sector, according to a new study of 350 businesses in 11 countries conducted by the Ponemon Institute.


The Washington state legislature overwhelmingly passed a bill to improve computer science education.


The Philadelphia district authorized $10 million in spending on approved blended-learning software, but skeptics worry about the lack of an instructional vision and comprehensive plan.


FCC Chairman Tom Wheeler says he wants to make major changes to a federal program that subsidizes low-income families' Internet access.


A "pricing database" would allow districts to compare what they're spending on desktop and laptop computers and tablets.


A new startup company aims to use technology to enable, rather than replace, nature-based education for young children.


The PARCC consortium approved a redesigned Common Core test that will be 90 minutes shorter than the current exam, and has agreed to shift the testing window to later in the school year.


U.K. researchers found that banning cellphones effectively added an hour of instructional time per week. Low-achieving and at-risk students saw the largest benefits.


A modest update and a radical makeover for the country's most significant current federal data-privacy law were proposed in the U.S. Senate this week.


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