A new paper, authored by researchers from Zero to Three and Georgetown University, offers evidence-based guidance how to manage youngsters' "screen" experiences via television, smartphones, and other tools.
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October 30, 2014
October 21, 2014
Digital games have gone mainstream in U.S. schools, but their full potential to support learning has yet to be tapped, a new report finds.
October 14, 2014
Definitions of "developmentally appropriate" technology use for early learners should consider more factors than just total screen time, according to the RAND Corporation.