Digital games have gone mainstream in U.S. schools, but their full potential to support learning has yet to be tapped, a new report finds.
Recently in Games and Simulations Category
October 21, 2014
October 10, 2014
The National Science Foundation awarded a $4.8 million grant for the creation of a massive repository for storing, sharing and analyzing digital learning data.
September 26, 2014
An indie video game dubbed "No Pineapple Left Behind," currently under development, offers a satirical take on public school management. Its motto: "They take tests. You make money."
August 12, 2014
Though MOOCs have yet to take off in K-12 schools, Instructure unveiled two new online courses for teachers interested in the popular digital game Minecraft.
July 21, 2014
GlassLab will provide free assessment and learning analytics technology to five digital learning game developers, the nonprofit told Ed Week.
June 10, 2014
Nearly half of the teachers who use games said that "what other teachers say" about a given game was the most important factor in the selection process.
January 15, 2014
Apple agrees to pay a fee to settle a federal complaint that it did not warn parents about charges associated with apps for children.
November 12, 2013
GlassLab has released SimCityEDU, a classroom version of the popular city-building video game, for use as a teaching and assessment tool.
September 26, 2013
MacArthur Genius Award Winner Angela Duckworth and Arizona State University professor James Gee will talk about using video games to assess students' noncognitive skills.
September 05, 2013
The market for education-focused games and simulations is likely to continue to grow, thanks in large measure to increased use of mobile devices, according to a report by Ambient Insight.