An Education Week Twitter chat explores how digital learning games are being used in the classroom.
Recently in Games and Simulations Category
May 11, 2015
May 06, 2015
Greg Toppo of USA Today, Richard Culatta of the U.S. education department, and Michael Levine of the Joan Ganz Cooney Center will talk digital learning games during a Ed Week Twitter chat Thursday evening.
April 17, 2015
Given time and space to innovate, librarians can be instrumental in engaging students in using programming tools, researchers said.
April 10, 2015
USA Today reporter Greg Toppo examines the ways digital games are transforming education in a new book, "The Game Believes in You."
February 26, 2015
Playing Mars Generation One: Argubot Academy can improve students' argumentation skills, according to a new study from ETS and GlassLab.
February 17, 2015
An award-winning digital role-playing game about U.S. slavery has provoked a backlash from critics who say that genocide cannot be appropriately simulated or gamified in the classroom.
February 02, 2015
Early childhood experts are questioning the value of a new virtual preschool that offers digital learning materials and online access to teachers.
January 13, 2015
Duolingo, which uses digital games to teach languages, hopes to translate its consumer success into dominance of the K-12 education market.
October 21, 2014
Digital games have gone mainstream in U.S. schools, but their full potential to support learning has yet to be tapped, a new report finds.
October 10, 2014
The National Science Foundation awarded a $4.8 million grant for the creation of a massive repository for storing, sharing and analyzing digital learning data.