Recently in Games and Simulations Category

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August 12, 2014

Minecraft MOOCs for Teachers Part of Ed-Tech Company's Push Into K-12

Though MOOCs have yet to take off in K-12 schools, Instructure unveiled two new online courses for teachers interested in the popular digital game Minecraft.

July 21, 2014

Digital Game Developers to Get Free Help Tracking Student Learning

GlassLab will provide free assessment and learning analytics technology to five digital learning game developers, the nonprofit told Ed Week.

June 10, 2014

Teachers Turn to Each Other to Select Digital Learning Games, Survey Finds

Nearly half of the teachers who use games said that "what other teachers say" about a given game was the most important factor in the selection process.

January 15, 2014

Apple Settles Complaint Over Children's Apps for $32.5 Million

Apple agrees to pay a fee to settle a federal complaint that it did not warn parents about charges associated with apps for children.

November 12, 2013

Popular SimCity Video Game, Now a Classroom Assessment

GlassLab has released SimCityEDU, a classroom version of the popular city-building video game, for use as a teaching and assessment tool.

September 26, 2013

Webinar: The Intersection of Video Games and Noncognitive Skills

MacArthur Genius Award Winner Angela Duckworth and Arizona State University professor James Gee will talk about using video games to assess students' noncognitive skills.

September 05, 2013

Demand for Ed. Games, Simulations Surging Worldwide

The market for education-focused games and simulations is likely to continue to grow, thanks in large measure to increased use of mobile devices, according to a report by Ambient Insight.

August 13, 2013

Video-Game Research Delves Into How Children Succeed

Researchers at the University of Wisconsin-Madison believe video games can be used to simultaneously cultivate and assess noncognitive skills.

August 12, 2013

Video Games as 'Petri Dishes' for Assessment Data

Researchers at the University of Wisconsin-Madison are analyzing 'clickstream data' from video games for signs of learning.

June 23, 2013

Schools Must Harness the 'Maximum Engagement' of Games, Says Author

Education gaming guru Jane McGonigal kicked off ISTE 2013 by arguing that games are a powerful tool to reach today's youth academically.

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