At Oakland, Calif.-based Gameheads, young people work at the intersection of media, technology, and culture to make video games that often have strong social messages.
Recently in Games and Simulations Category
August 30, 2018
June 26, 2018
Ed-tech companies are pushing VR for learning, but educators say content is limited and research is scarce detailing how the technology will impact children.
May 31, 2018
Three researchers at the Stanford Graduate School of Education offer their insights on the popular video game.
May 10, 2018
How can schools prevent distractions and survive the Fortnite craze? Educators offer their best tips.
July 20, 2017
Philadelphia's mayor and superintendent announced a "kid-safe gaming event" aimed at raising funds for teacher-led classroom technology projects.
January 05, 2017
A widely used simulation technology in schools appears to have backfired.
July 19, 2016
James Gee, a pioneer of educational video game theory, talks about the benefits and potential downsides of the Pokémon Go phenomenon.
July 18, 2016
Proponents point to increased attention to cultural landmarks and opportunities to weave math and reading into the game, but skeptics raise concerns about data privacy and pricing.
June 27, 2016
Games offer the possibility of helping students master some of the broadest and most difficult concepts in science, an education official for NOVA contends.
June 09, 2016
In the education version of the popular game, students can explore subjects ranging from science and engineering to history as they re-create places and events.