The market for education-focused games and simulations is likely to continue to grow, thanks in large measure to increased use of mobile devices, according to a report by Ambient Insight.
Recently in Games and Simulations Category
September 05, 2013
August 13, 2013
Researchers at the University of Wisconsin-Madison believe video games can be used to simultaneously cultivate and assess noncognitive skills.
August 12, 2013
Researchers at the University of Wisconsin-Madison are analyzing 'clickstream data' from video games for signs of learning.
June 23, 2013
Education gaming guru Jane McGonigal kicked off ISTE 2013 by arguing that games are a powerful tool to reach today's youth academically.
June 11, 2013
Cloud computing, mobile learning, and learning analytics are among the school technologies likely to carve out a larger place in schools, a report says.
June 10, 2013
Students report that schools' filters, firewalls, and blockage of social media sites are obstacles to their use of educational technology.
May 02, 2013
Parents see the potential in mobile apps for learning, but find that children tend to use them purely for entertainment, a nationwide survey finds.
April 17, 2013
Schools need more computers and faster Internet access to make use of the most innovative digital education games currently being created, experts say.
April 12, 2013
Stay tuned for Education Week's coverage of the upcoming ASU/GSV Education Innovation Summit on both the Digital Education and Marketplace K-12 blogs, from April 15-17.
April 03, 2013
The Bill and Melinda Gates Foundation and Facebook are staging a pair of "hackathons" this months aimed at producing new ideas in college access, social learning and other areas.