Recently in Research/Reports Category

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February 26, 2015

Digital Game Found to Boost Students' Ability to Argue

Playing Mars Generation One: Argubot Academy can improve students' argumentation skills, according to a new study from ETS and GlassLab.

January 15, 2015

Education Week Multimedia Tool Shows Good Technology Use in Pre-K Through 3

To help educators and parents recognize effective uses of ed tech in the early years, Education Week created an interactive tool highlighting one school's efforts to put research into practice.

January 07, 2015

Ed-Tech Purchasing Defined by 'Pervasive Culture of Can't,' Says Report

The Center on Reinventing Public Education says districts need to clear away bureaucratic barriers and "imagined restrictions" in procurement.

December 12, 2014

Technology to Bring an Assessment 'Renaissance,' Pearson Report Contends

Online testing environments, adaptive technologies, and new digital platforms hold the potential to transform K-12 assessment and further personalize learning, says a new Pearson report.

December 03, 2014

Survey: CEOs Concerned About Skill Shortages

About 60 percent of job openings require basic science, technology, engineering, and math literacy, and 42 percent require advanced STEM skills, according to a new survey of 126 chief executive officers.

November 28, 2014

Caution Urged on Personalized Learning With Ed Tech

Computer-based personalized instruction is largely unproven in K-12, and investments in it should be approached cautiously, a new report contends.

November 20, 2014

States Forging Ahead on Educational Data Systems, Report Finds

States have established data systems collecting student education data, but now need to find ways to use that information effectively, a new report finds.

November 05, 2014

Personalized Instruction Pays Dividends for Charters, Study Finds

Charter schools using personalized learning boosted students' math and reading achievement more than schools using traditional educational techniques with students, a new study found.

October 21, 2014

Digital Learning Games Used by Majority of Teachers, Survey Finds

Digital games have gone mainstream in U.S. schools, but their full potential to support learning has yet to be tapped, a new report finds.

October 14, 2014

'Screen Time' Alone Too Limited a Gauge of Early Learners' Tech Use, Report Says

Definitions of "developmentally appropriate" technology use for early learners should consider more factors than just total screen time, according to the RAND Corporation.

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