Failure to address the Digital Divide could result in an innovation divide as access becomes ubiquitous.
If researchers hope to identify programs that will prepare students for the future, then they cannot continue to measure innovation based on the ideas from the past.
Examining problems of practice through multiple lenses provides a better sense not only of what may be possible but also the unintended consequences.
Without a deep understanding of the history of American Education, perhaps policymakers are doomed to repeat mistakes of the past.
Playing Games in Teacher Education: How Do Preservice Teachers Respond to Game-Based Learning: Part II
Responses of pre-service teachers to playing a game about school.
Some recently discovered problems with social science and academic research, and new strategies for a better future for education research.
If imagination is bound by culture, how might we reimagine a culture of school that deeply values the tenets of design thinking?
Instead of creating a Department of Education and Workforce Development, what if we considered a Department of Education and Lifelong Learning?
By focusing on providing positive female role models for computer science in our schools, and supporting girls and young women in their endeavors, we can send a strong message that computer science is for everyone.
Despite being an objective of education since before the start of the 21st century, critical thinking continues to be an increasingly important skill.