Interaction with adults is critical when it comes to language acquisition in young children. So what does that mean for e-readers and technology?
In a guest post, Sabba Quidwai reacts to a recent study comparing paper and computers for note-taking in lecture settings.
Tom Daccord and I have recently published a new ebook, iPads in the Classroom: From Consumption to Curation and Creation, from the newly formed EdTechTeacher Press, immediately available on Amazon and soon to be available through iBooks. The first chapter of the book, which sets out some of our vision of the challenges of education in the decades ahead, is available for free here. Our take is that tablets like the iPad present a kind of fundamental dilemma for teachers. In its original conception, the iPad was a device to be used while "leaning back." Steve Jobs sold the device ...
How new technologies impact teacher practice, student equity, and the rhetoric of change and transformation.
A story about baseball, and the predictably unpredictable consequences of introducing new technologies into complex systems of humans and machines.
Thoughts in advance of a September 4 webinar on writing conference proposal submissions for the EdTechTeacher Boston iPad Summit in November.
Changes have been made to edX discussion forums that highlight the differences between discussions meant to explore a topic and discussions meant to identify a single correct answer.
On Tuesday, August 19 at noon EST, I'll be participating in a webinar with Audrey Watters, Andrew Sliwinsky, and Vanessa Gennarelli. We'll be wrestling with the technical and ethical challenges of using data from online learning systems to improve teaching and learning.
A recent article suggests that open science may be irreconcilable with anonymous data, requiring a reconsideration of how we protect privacy in educational data.
Ricarose Roque and colleagues at MIT's Lifelong Kindergarten Lab have released lesson plans and materials for a five workshop series introducing kids and parents into computing and maker culture.