For gamers of a certain age, the blocky pixels of the 8-bit Nintendo era bring back fond memories. In our own time, educators are fascinated by the learning potential of games: the way they engage us, challenge us, and test us. They teach, in compelling ways, all kinds of lessons, both pro- and anti-social. Some of the most powerful lessons of games are the rewards of exploration, persistence, patience, and determination. Go Right, a mash-up by RockyPlanetesimal, is a lovely homage to these lessons. Enjoy it. As you enjoy, take a second to try to take it seriously. I'm not ...


I want to pick up a topic I started last week: the visions that free marketeers have for technology and education (I got sidetracked by EdX, my reflections on EdX, and my students at MIT.) I was reminded to revisit the topic by Thomas Freidman's last op-ed in the New York Times, where he raises concerns about our transition from a market economy to a market society, where civic institutions are replaced by market institutions and everything is for sale and everything is provided by private institutions. The process that Freidman derides is enthusiastically recommended in the Fordham Institute's recent ...


If you would like to use a hand of bananas to play the piano, play Dance Dance Revolution by jumping in buckets of water, or control Super Mario Brothers with Playdoh, then you need visit the Kickstarter campaign for MaKey Makey The MIT Media Lab is a place where people rethink our relationship with technology by remaking our relationship with technology. They are philosophers with soldiering irons.Jay Silver and Eric Rosenbaum are two such philosopher/tinkerers getting their PhD at the Media Lab, and they are the designers of MaKey Makey.


I'm teaching an Introduction to Education course at MIT this semester, as part of their small Teacher Education Program to prepare MIT students to serve as K-12 educators. For the last few weeks of class, the students in class are teaching lessons to one another.


Last week, I proposed a 2x2 framework summarizing the field of education technology, which asked two questions 1) Are you trying to make a billion dollars? And 2) Do you believe education can be delivered? From these two questions, we get three categories for all ed tech ventures: Market, Open, and Dewey. Given all the hub-bub about Massive Open Online Courses last week, I thought I would take a moment to put the MOOCs into this Market/Open/Dewey framework.


The announcement yesterday from Harvard and MIT to jointly form EdX provides rapid acceleration to the arms race among elite universities to build Massive Open Online Courses (MOOCs) to try to teach the world. (Or at least the Internet-accessible world interested in graduate courses in circuits.) If you just invested millions into for-profit players Udacity and Coursera, then you are not excited to hear that the two most prestigious universities in the world are pooling $60 million into a venture with an openly-licensed platform, free courses, and modest credentialing fees. I rode the train yesterday with my downstairs neighbor, Rebecca ...


Several weeks ago, Chris Lehmann tweeted from the Ed Innovation Summit in Scottsdale, Arizona, "Educators - if you don't see that there is a billion dollar industry wanting to take over schools using tech as the Trojan Horse, wake up." If I were to have one quibble with the metaphor, it would be this: the free marketeers are not hiding inside the horse, ready to jump out only after they are let in the gates of schools. They are riding right on top of the horse, shouting "Hey, this is a great horse! Let me tell you how we plan ...


I'm working on an introductory workshop on digital media and learning for the upcoming Future of Learning Institute run by Harvard's Graduate School of Education and Project Zero. One of my jobs is to introduce participants to the diverse landscape of the field of education technology. One of the biggest problems in the ed-tech space right now is that the phrase "education technology" means very different things to different people and organizations. Here's a 2x2 model that summarizes (and, of course, oversimplifies) the entire education technology space into three groups: Market, Open, and Dewey


Earlier this week I spent an evening, via Skype, with Steven McGee's Teaching with Technology class in the Learning Sciences Department at Northwestern. Steven came to a talk I gave at AERA on the same topic, and he invited me to join his students. Since I was I was basically just doing a webinar with them, I screencast the event so that I could share it here, and so he could share it with sick students who missed class.


Wendell Berry sums up my position on the role of technology in K-12 education reform. My read of the history of U.S. education is that no new gadget or Web page is going to change practice at scale. If we want things to be different, it will be a long, slow process of working with 3.2 million teachers in 14,000 districts. Plan for that.


The opinions expressed in EdTech Researcher are strictly those of the author(s) and do not reflect the opinions or endorsement of Editorial Projects in Education, or any of its publications.

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