Student portfolios help teach students the essential habit of independent thinking.
In this article, I discuss why teachers are the key to developing great edtech products.
In part II of this two-part series, we will profile two companies that are taking gamification to the next level.
In part I of this two-part series, we will profile three companies that are taking gamification to the next level.
In recent years, there has been a shift from a focus on summative assessment data, such as state test scores, to formative assessment data, to help improve student learning outcomes across all subjects and grade levels.
The more people rely on technology, the more important digital citizenship becomes. In the early days, it was like the Wild West where there were no rules and people fended for themselves as best they could. With the rise of the Internet, a digital society began to form, bringing with it a slew of social norms and etiquettes.
Digital citizenship is an important responsibility that everyone needs to understand as it encapsulates as many aspects of behavior and actions as physical interaction does. Depending on the age of the student, there are different areas that you can focus on.
Earlier this week, Khan Academy, the College Board, and Turnitin released tools to give all students the chance to practice for the SAT without having to drop hundreds or even thousands of dollars to get the kind of relevant practice required.
When one examines the triangulated nature of student, teacher, and curriculum, the challenge set forth before them is to achieve a harmonious balance that has an end result of student learning /mastery.
I was a public school teacher for many years in a state that suffers from low test scores year after year. For many teachers, the way that they want to teach and the way that they are forced to teach vary greatly, and much of that is due to unreasonable accountability standards that include student performance on standardized tests.