Learning apps have been steadily rising in popularity and availability. Many parents are excited at the prospect of taking a more active role in shaping their child's education.
What should future STEM learning look like? Not an easy question to answer, is it? My thoughts: we must find new and innovative ways to engage students in hands-on and real-world learning activities, and we must do it fast.
If your school is in the process of creating a student-run "Genius Bar," you're in luck. This is one of the best ways to involve students in learning about how to use, diagnose, and repair common types of technology. Genius Bars like these allow students to interact with peers and faculty, allowing them to increase their learning while obtaining valuable real-world skills.
The invention of artificial intelligence has been hotly debated over the years. Some view this tool as the first step toward a world where human professions are no longer necessary. Others see artificial intelligence as a cost-effective means of being more productive during the day. The truth may fall somewhere in between these extremes, particularly when it comes to education.
Have you noticed how prevalent Google is in today's academic world? Students from elementary school all the way through high school have taken a part in a monumental shift away from most sought-after products to the variety of apps and devices made by Google. In many ways, Google has made a lasting effort to take over the modern classroom with its variety and cost efficiency. Day by day, students are becoming more entrenched in what Google has to offer them.
The seamless integration between an enterprise LMS and Google creates a powerful ecosystem that supports teachers and students.
A dyslexic assistant principal explores how assistive technologies can help students with language-based disabilities take advantage of their unique learning styles.
Cooperative and collaborative learning are not new concepts in the field of education - they have been studied for decades and have been used as classroom practices for much longer than that. Although experts in the field might differentiate between the two, I'd suggest that the subtle differences are not all that important.
With nearly 1 million education apps available today, how can preK-12 educators leverage this vast amount of content to support the individual needs of students?
Though gamification has many broad applications, this article will specifically focus on its efficacy in increasing motivation.