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December 10, 2014

Ed-Tech Market Grows More Than 5 Percent, Industry Association Reports

The ed-tech market grew to almost $8.4 billion last year, according to an analysis by the Software & Information Industry Association.

December 10, 2014

Federal Judge Dismisses Investor Lawsuit Against K12 Inc.

Judge Anthony J. Trenga ruled against plaintiffs who had claimed K12 Inc. leaders misled investors about the performance of the company.

November 18, 2014

Pearson Charitable Foundation to Close Its Doors

Pearson's charitable arm, which settled a lawsuit last year that was focused on whether Pearson profited off of its nonprofit activities, will close at the end of the year.

October 31, 2014

Federal Research Program Tries to Bring Ed-Tech Startups to Market

The Small Business Investment Research Center at the U.S. Department of Education attempts to help fledgling ed-tech business find commercial success.

October 10, 2014

Testing Company DRC Protests Award of Contract in South Carolina

The Data Recognition Corporation is protesting a South Carolina award to the ACT company to conduct grade 3-11 tests, a contract potentially worth $58 million.

October 03, 2014

Common-Core Testing Market Dominated by Familiar Players

An Education Week review of federally funded, common-core testing contracts shows McGraw-Hill/CTB, Pearson, and ETS winning the biggest deals.

September 30, 2014

K-12 Budget Growth Leveled by Expenses, Education Business Leaders Learn

Companies selling educational technology to schools need to do a better job of explaining what their products do, and what results they can be expected to produce.

September 22, 2014

Federal Judge Shuts Down Alleged Diploma Mills at FTC's Request

A federal judge in Florida has ordered an online school that the Federal Trade Commission labeled a "diploma mill" to halt marketing to students.

September 11, 2014

Microsoft Reportedly Eyes Deal to Buy Maker of Minecraft

The U.S.-based technology giant may be seeking to purchase the company that created the wildly popular game Minecraft, which has become a hit among children, adults, and some teachers who weave it into instruction.

September 10, 2014

Amplify Jumps Into Consumer Market With Educational Game

"Twelve a Dozen," is Amplify's first attempt to sell directly into the consumer space, as opposed to going after buyers based in K-12 districts.

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