Recognizing that "a video library probably won't change practice," Pat Wasley set out to make Teaching Channel (Tch) an interactive community. The former dean of the University of Washington College of Education turned edupreneur took over the Oakland nonprofit two years ago.
The Mooresville Graded School District recently adopted requirements for four large scale multimedia projects in 3rd, 6th, 8th and 12th grade. Beginning next year, students would add products from these projects to their digital portfolio.
The nation's digital learning health is improving. A new report card out today shows that 473 bills were introduced last year and 132 were enacted resulting in 22 states improving their grade on the 2013 Digital Learning Report Cards.
Formal education (P-20) doesn't change much. Compared to other sectors, there is little innovation and weak innovation diffusion. There are at least a dozen reasons for the stasis.
It's a big bustling conference stretching over four days with with lots of hangouts, receptions, and announcements. It's not mission-focused and coherent (e.g., better blended and online learning) like an iNACOL event; there's a stronger startup culture than at an ISTE event; there are more teachers than at ASU, but some of it (i.e., keynote choices) like Austin, were just weird. Oh, and it was cold, like freezing rain cold.
Maybe like me, you asked yourself last week, what does the $40 million Google investment in Renaissance Learning mean? There are two implications of the big deal: personalized learning paths are rapidly becoming a reality and the big guys will play a key role in innovation.
The White House Office of Science and Technology Policy (OSTP) recently requested information about "public and private actions that have the potential to accelerate the development, rigorous evaluation, and widespread adoption of high-impact learning technologies." Comments are due March 7.
Secretary Duncan is addressing the Common Sense Media School Privacy Zone Summit today in Washington. I hope he acknowledges that student privacy is paramount--and so is student learning. We can and must craft updates to public education policy that reflect new opportunities as well as new concerns.
Using games to promote learning isn't a new idea. But the widespread use of game-based adaptive learning systems, the explosion of mobile-learning applications, and the growing use of game-based strategies makes gamification one of the most important education trends of this decade.
To learn more about professional development in the military, we called Mike Mosley, head of Learning Standards Branch in the Naval Education and Training Command.