GlassLab has released SimCityEDU, a classroom version of the popular city-building video game, for use as a teaching and assessment tool.
All Blog Posts With video games Tag or Category
November 12, 2013
September 25, 2013
MacArthur Genius Award Winner Angela Duckworth and Arizona State University professor James Gee will talk about using video games to assess students' noncognitive skills.
August 07, 2013
Researchers at the University of Wisconsin-Madison believe video games can be used to simultaneously cultivate and assess noncognitive skills.
August 07, 2013
Researchers at the University of Wisconsin-Madison are analyzing 'clickstream data' from video games for signs of learning.
July 11, 2013
Here are some noteworthy STEM developments in recent days, including reflections from educators in new STEM schools, the winners of a STEM video game contest, and analysis of top-paying jobs for recent college graduates.
February 27, 2013
Legislation in Connecticut would bar public establishments and arcades from allowing youths to play video games simulating gun violence.
January 16, 2013
A study indicates that active video games, or e-games, can encourage physical activity among children.
January 14, 2013
How much about the effect of media violence on school climate do we actually know?
December 14, 2012
The U.S. Department of State has developed an online game, Trace Effects, designed to help students abroad learn English and understand American culture.
June 08, 2012
The chance for players to demonstrate a freedom of choice is a common theme among the highest quality games, suggests the review from Common Sense Media.