Sandbox Partners is buying the Family Education Network, a Pearson "edu-tainment" platform, for an undisclosed amount.
All Blog Posts With games Tag or Category
May 21, 2015
May 06, 2015
Greg Toppo of USA Today, Richard Culatta of the U.S. education department, and Michael Levine of the Joan Ganz Cooney Center will talk digital learning games during a Ed Week Twitter chat Thursday evening.
April 10, 2015
USA Today reporter Greg Toppo examines the ways digital games are transforming education in a new book, "The Game Believes in You."
October 21, 2014
Digital games have gone mainstream in U.S. schools, but their full potential to support learning has yet to be tapped, a new report finds.
September 10, 2014
"Twelve a Dozen," is Amplify's first attempt to sell directly into the consumer space, as opposed to going after buyers based in K-12 districts.
August 12, 2014
Though MOOCs have yet to take off in K-12 schools, Instructure unveiled two new online courses for teachers interested in the popular digital game Minecraft.
July 21, 2014
GlassLab will provide free assessment and learning analytics technology to five digital learning game developers, the nonprofit told Ed Week.
June 10, 2014
Nearly half of the teachers who use games said that "what other teachers say" about a given game was the most important factor in the selection process.
November 12, 2013
GlassLab has released SimCityEDU, a classroom version of the popular city-building video game, for use as a teaching and assessment tool.
September 05, 2013
The market for education-focused games and simulations is likely to continue to grow, thanks in large measure to increased use of mobile devices, according to a report by Ambient Insight.