Digital games have gone mainstream in U.S. schools, but their full potential to support learning has yet to be tapped, a new report finds.
All Blog Posts With games Tag or Category
October 21, 2014
September 10, 2014
"Twelve a Dozen," is Amplify's first attempt to sell directly into the consumer space, as opposed to going after buyers based in K-12 districts.
August 12, 2014
Though MOOCs have yet to take off in K-12 schools, Instructure unveiled two new online courses for teachers interested in the popular digital game Minecraft.
July 21, 2014
GlassLab will provide free assessment and learning analytics technology to five digital learning game developers, the nonprofit told Ed Week.
June 10, 2014
Nearly half of the teachers who use games said that "what other teachers say" about a given game was the most important factor in the selection process.
November 12, 2013
GlassLab has released SimCityEDU, a classroom version of the popular city-building video game, for use as a teaching and assessment tool.
September 05, 2013
The market for education-focused games and simulations is likely to continue to grow, thanks in large measure to increased use of mobile devices, according to a report by Ambient Insight.
June 23, 2013
Education gaming guru Jane McGonigal kicked off ISTE 2013 by arguing that games are a powerful tool to reach today's youth academically.
April 17, 2013
Schools need more computers and faster Internet access to make use of the most innovative digital education games currently being created, experts say.
March 20, 2013
Experts on a Brookings Institution panel discussion today agreed that using technology to improve schools requires a systemic change.