All Blog Posts With ed-tech Tag or Category

Back to the Blog
1   2   3   4   5   6   7   >   >>  

September 17, 2014

Chegg Touts Counseling Service for High Schoolers

Chegg is offering $24-per-hour college counseling to high school students, which the company says is an alternative to costly services.

September 17, 2014

Post 0004 - A Teacher's Experiment: Traffic Lights or Critical Thinking?

Many values are changing rapidly in our new context, and this is especially true in communication. We should be careful as educators not let our own pre-Internet upbringing bias us toward the old.

September 15, 2014

Microsoft Announces $2.5B Deal to Buy Company Behind Minecraft

A Microsoft official pledges that the company, in acquiring the developer of Minecraft, will "nurture and grow" the enormously popular video game.

September 15, 2014

Post 0003: Both F2F & Tech Communication Need Strong Content & Connection

Today's kids will need to communicate effectively both face-to-face and electronically – and each kid's preferences will be different. We should be careful as educators not let our own Pre-Internet upbringing bias us toward the old.

September 15, 2014

K-12 Dealmaking: Salesforce.com Invests $5M in San Francisco Schools

Salesforce.com recently donated $5 million to the San Francisco Unified School District. This tech company has now donated $7.7 million to SFUSD the past two years in order create better access to STEM resources.

September 12, 2014

EdX Launches Online Curriculum for High School Students

MIT and Harvard University's online-learning platform edX entered the K-12 arena this week with the release of 26 MOOCs targeted at high school students.

September 12, 2014

EdX Enters K-12 Arena with High School Level MOOCs

MIT and Harvard University's online-learning platform edX released this week a set of 26 courses targeted at high school students.

September 11, 2014

Microsoft Reportedly Eyes Deal to Buy Maker of Minecraft

The U.S.-based technology giant may be seeking to purchase the company that created the wildly popular game Minecraft, which has become a hit among children, adults, and some teachers who weave it into instruction.

September 10, 2014

Amplify Jumps Into Consumer Market With Educational Game

"Twelve a Dozen," is Amplify's first attempt to sell directly into the consumer space, as opposed to going after buyers based in K-12 districts.

September 08, 2014

Choosing the Right Words to Lure Financial Backers

Key phrases help companies and others raise money through Kickstarter, a study finds, and that information could help education businesses seeking support through the crowd-funding vehicle.

1   2   3   4   5   6   7   >   >>  

Most Viewed
On Education Week

Advertisement