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September 26, 2014

Satirical Video Game Skewers NCLB, Charter Schools, Testing

An indie video game dubbed "No Pineapple Left Behind," currently under development, offers a satirical take on public school management. Its motto: "They take tests. You make money."

September 15, 2014

Microsoft Announces $2.5B Deal to Buy Company Behind Minecraft

A Microsoft official pledges that the company, in acquiring the developer of Minecraft, will "nurture and grow" the enormously popular video game.

September 11, 2014

Microsoft Reportedly Eyes Deal to Buy Maker of Minecraft

The U.S.-based technology giant may be seeking to purchase the company that created the wildly popular game Minecraft, which has become a hit among children, adults, and some teachers who weave it into instruction.

September 10, 2014

Amplify Jumps Into Consumer Market With Educational Game

"Twelve a Dozen," is Amplify's first attempt to sell directly into the consumer space, as opposed to going after buyers based in K-12 districts.

September 02, 2014

NFL Wants Fantasy Football in K-12, and Minn. Teacher Has Answer

An NFL executive recently said that fantasy football, a popular game, can be a valuable educational tool in teaching math.

September 02, 2014

Want Your Students Engaged? Gaming Holds Some Answers

Why not look past our beliefs that games are about shooting, killing, and other bad things, and allow ourselves to become jealous of the success games are enjoying while teaching children and adults alike how to research, learn, fail, succeed, teach, communicate, and graduate (level up) to new frontiers?

August 14, 2014

LMS Company Uses MOOCs, Minecraft to Dig Into K-12 Market

Instructure, a company that makes learning management systems, has unveiled a MOOC and an app designed to help teachers become more familiar with Minecraft and integrate the game into classes.

July 14, 2014

Game-Based Learning, Dashboards Get Business Funding from Feds

The U.S. Education Department's research agency will help 15 new education entrepreneurs conduct research and development for interventions in science, language arts and other areas.

July 07, 2014

Separating the Best Education Apps From, Well, the Rest

College faculty at Marian University have created a method for judging education apps by research standards.

April 10, 2014

Use of Tablets, Online Testing on Rise, but Gender Gaps Persist in 'STEM' Fields

Twenty-five percent of high school students in school wide Title 1 programs said they had a school-provided tablet, while 13 percent of non-Title 1 students had that type of device, according to a Project Tomorrow survey.

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