The growth of the testing market and major district purchases of digital devices were among the biggest trends affecting the K-12 marketplace in 2014.
All Blog Posts With gaming Tag or Category
December 19, 2014
December 04, 2014
"Disney Imagicademy" was launched today by Disney Publishing Worldwide, part of an education initiative for young children that will incorporate apps, books, and toys.
September 26, 2014
An indie video game dubbed "No Pineapple Left Behind," currently under development, offers a satirical take on public school management. Its motto: "They take tests. You make money."
September 15, 2014
A Microsoft official pledges that the company, in acquiring the developer of Minecraft, will "nurture and grow" the enormously popular video game.
September 11, 2014
The U.S.-based technology giant may be seeking to purchase the company that created the wildly popular game Minecraft, which has become a hit among children, adults, and some teachers who weave it into instruction.
September 10, 2014
"Twelve a Dozen," is Amplify's first attempt to sell directly into the consumer space, as opposed to going after buyers based in K-12 districts.
September 02, 2014
An NFL executive recently said that fantasy football, a popular game, can be a valuable educational tool in teaching math.
September 02, 2014
Why not look past our beliefs that games are about shooting, killing, and other bad things, and allow ourselves to become jealous of the success games are enjoying while teaching children and adults alike how to research, learn, fail, succeed, teach, communicate, and graduate (level up) to new frontiers?
August 14, 2014
Instructure, a company that makes learning management systems, has unveiled a MOOC and an app designed to help teachers become more familiar with Minecraft and integrate the game into classes.
July 14, 2014
The U.S. Education Department's research agency will help 15 new education entrepreneurs conduct research and development for interventions in science, language arts and other areas.