Twenty-five percent of high school students in school wide Title 1 programs said they had a school-provided tablet, while 13 percent of non-Title 1 students had that type of device, according to a Project Tomorrow survey.
All Blog Posts With gaming Tag or Category
April 10, 2014
April 01, 2014
The list of finalists for the Software and Information Industry Association's annual "CODiE" awards includes some of the biggest names in the education field, but also many relative unknowns.
January 15, 2014
Apple has settled a complaint for at least $32.5 million, brought by the Federal Trade Commission, focused on charges incurred by children on apps.
November 05, 2013
Students from an Oregon K-8 school are creating their own online, game-based lessons for their peers that are linked to educational standards.
October 22, 2013
There were 68 education-focused mergers and acquisitions in the third quarter of 2013, with several of the deals focused on child care.
October 14, 2013
Common Sense Media, an advocacy group that rates education products, is urging major industry group to take stronger steps to protect student data, the New York Times reports.
September 17, 2013
Whether we have technology integrators in our schools or not, leaders need to understand this extraordinary panorama ourselves. This is necessary if we are to legitimize our claim that we are leading schools that will help our graduates to be college and career ready.
September 04, 2013
The world market for educational games and simulation-based learning will grow by 8 percent between now and 2017, according to an analysis by Ambient Insight.
August 05, 2013
The Incubator School in Los Angeles is almost ready to open for public school 6th and 7th graders who will learn about entrepreneurship.
August 01, 2013
Games-based learning affords students agency and autonomy in an authentic situated learning platform.