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July 07, 2015

Top 10 'Impact Investing' Opportunities Identified for K-12 in Report

Vulcan Inc., a company co-owned by Paul Allen, Microsoft's cofounder, recently underwrote research to pinpoint the top opportunities for social impact investing in K-12 education.

June 18, 2015

Pearson to Sell PowerSchool, Cites Shift Away From Management Systems

PowerSchool, a student information system that Pearson says is the most widely used student information system in the United States, will leave the company's fold.

May 21, 2015

British Investor Buys Pearson's Family Education Network

Sandbox Partners is buying the Family Education Network, a Pearson "edu-tainment" platform, for an undisclosed amount.

December 19, 2014

Hot Topics in the K-12 Market in 2014, and What's Ahead

The growth of the testing market and major district purchases of digital devices were among the biggest trends affecting the K-12 marketplace in 2014.

December 04, 2014

Disney Launches 'Imagicademy' With Education Products, But Skips Schools

"Disney Imagicademy" was launched today by Disney Publishing Worldwide, part of an education initiative for young children that will incorporate apps, books, and toys.

September 26, 2014

Satirical Video Game Skewers NCLB, Charter Schools, Testing

An indie video game dubbed "No Pineapple Left Behind," currently under development, offers a satirical take on public school management. Its motto: "They take tests. You make money."

September 15, 2014

Microsoft Announces $2.5B Deal to Buy Company Behind Minecraft

A Microsoft official pledges that the company, in acquiring the developer of Minecraft, will "nurture and grow" the enormously popular video game.

September 11, 2014

Microsoft Reportedly Eyes Deal to Buy Maker of Minecraft

The U.S.-based technology giant may be seeking to purchase the company that created the wildly popular game Minecraft, which has become a hit among children, adults, and some teachers who weave it into instruction.

September 10, 2014

Amplify Jumps Into Consumer Market With Educational Game

"Twelve a Dozen," is Amplify's first attempt to sell directly into the consumer space, as opposed to going after buyers based in K-12 districts.

September 02, 2014

NFL Wants Fantasy Football in K-12, and Minn. Teacher Has Answer

An NFL executive recently said that fantasy football, a popular game, can be a valuable educational tool in teaching math.

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