Vulcan Inc., a company co-owned by Paul Allen, Microsoft's cofounder, recently underwrote research to pinpoint the top opportunities for social impact investing in K-12 education.
All Blog Posts With gaming Tag or Category
July 07, 2015
June 18, 2015
PowerSchool, a student information system that Pearson says is the most widely used student information system in the United States, will leave the company's fold.
May 21, 2015
Sandbox Partners is buying the Family Education Network, a Pearson "edu-tainment" platform, for an undisclosed amount.
December 19, 2014
The growth of the testing market and major district purchases of digital devices were among the biggest trends affecting the K-12 marketplace in 2014.
December 04, 2014
"Disney Imagicademy" was launched today by Disney Publishing Worldwide, part of an education initiative for young children that will incorporate apps, books, and toys.
September 26, 2014
An indie video game dubbed "No Pineapple Left Behind," currently under development, offers a satirical take on public school management. Its motto: "They take tests. You make money."
September 15, 2014
A Microsoft official pledges that the company, in acquiring the developer of Minecraft, will "nurture and grow" the enormously popular video game.
September 11, 2014
The U.S.-based technology giant may be seeking to purchase the company that created the wildly popular game Minecraft, which has become a hit among children, adults, and some teachers who weave it into instruction.
September 10, 2014
"Twelve a Dozen," is Amplify's first attempt to sell directly into the consumer space, as opposed to going after buyers based in K-12 districts.
September 02, 2014
An NFL executive recently said that fantasy football, a popular game, can be a valuable educational tool in teaching math.