Recognition that "games can provide challenging experiences that incorporate effective learning principles and sustained engagement," led Dr. Kristy Goodwin of Macquarie University to study what she calls Digital Games Based Learning (DGBL) as an emerging pedagogy.
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May 22, 2013
November 13, 2012
It's usually true that there's nothing better than learning by doing, but sometimes simulation is better than the real thing. When it comes to life, physical, and earth science, simulation can compress time, connect tasks, and allow students to see multiple dimensions.