June 2015 Archives

In a recently aired episode, classic animated comedy The Simpsons parodied failed 1-to-1 student-computing initiatives in hilarious fashion.


School librarian Nan Stifel talked with Education Week about her process of creating a library maker space for children in prekindergarten through 3rd grade.


Even at ISTE, a national gathering of ed-tech teachers, vendors, and other digital-age enthusiasts, one of the most popular campaigns by companies to spread the word about their products remains the T-shirt giveaway.


At the nation's largest ed-tech conference, students showed off projects to help local farmers, develop assistive technology, and address pollution through sustainable design.


Millions of dollars worth of corporate donations are still available from the president's ConnectED Initiative. More Future Ready Summits will be held, too.


School leaders from a 3,500-student district described their cautious and at times difficult move to expand Web connectivity and the use of digital devices.


Democratic FCC Commissioner Jessica Rosenworcel called for a variety of strategies to support out-of-school access to high speed broadband during a speech at ISTE 2015.


Although 3-D technology has been slow to catch on in schools, new apps and hardware on display at ISTE 2015 still captured educators' imaginations.


Education Week is looking for reader nominations of school district officials who are blazing new trails in the use of educational technology for our 2016 Leaders To Learn From.

Maker-spaces, adaptive learning, and wearable technologies are among the ed-tech trends to keep an eye on in the next few years, a new report says.


Roughly 18,000 ed-tech enthusiasts will descend on Philadelphia this weekend for the annual conference of the International Society for Technology in Education.


A new online tool from the University of North Carolina makes data on teacher preparation, recruitment, performance, and retention available to policymakers and the public.


After establishing rules to protect "net neutrality," the FCC added a new agency ombudsperson as a resource for consumers.


The California Virtual Academies are the subject of a series of complaints focused on their data-privacy protections, academic quality, attendance and truancy policies, and a host of other issues.


The commission voted 3-2 to invite public comments about restructuring the Lifeline Program to cover more affordable broadband access for low-income families.


The Digital Learning Equity Act of 2015 would authorize a new federal grant program for innovative pilot programs that expand Internet access for students beyond schools.


A nationally recognized collaboration in Pittsburgh has created a guide for other cities to build cross-sector networks to support hands-on and digital learning.


Nearly 50 schools across the country will receive $25 million in grants from Next Generation Learning Challenges to build better personalized learning programs.


Despite U.S. millennials' widespread use of technology, they still score "dead last" among adults from various countries in their ability to problem-solve with it, a report says.


Research shows that investments in ed tech produce at best uneven results in terms of changing teachers' instructional practices, a story Education Week's Tech Counts 2015 explains.


MOOC provider edX says it will take steps to allow its authors to license their content as "open educational resources."


The Software & Information Industry Association offers advice for businesses working with schools about the impact of the FCC's overhaul of the E-rate.


Many in the ed-tech sector believe algorithms are key to customizing education, but the most compelling examples of personalized learning are driven by teacher-student relationships.


The FCC is pushing to get E-rate funding commitments out faster, a move hailed by schools, libraries, and advocates.


The College Board and Khan Academy debuted a new online tool to provide personalized help preparing for the redesigned SAT.


Digital learning games that use a mixed-reality element are up to five times more effective than traditional games in producing learning outcomes, a Carnegie Mellon study finds.


Data breaches are particularly costly in the education sector, according to a new study of 350 businesses in 11 countries conducted by the Ponemon Institute.


The Washington state legislature overwhelmingly passed a bill to improve computer science education.


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