Kerwin Rent of EliteGamingLIVE argues the future of K-12 electronic sports is in face-to-face competitions that leverage student interest in gaming for learning and career development.
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Fortnite, a shooting game popular among younger players, now has 200 million registered players. How is it affecting schools?
August 30, 2018
At Oakland, Calif.-based Gameheads, young people work at the intersection of media, technology, and culture to make video games that often have strong social messages.
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Ed-tech companies are pushing VR for learning, but educators say content is limited and research is scarce detailing how the technology will impact children.
May 31, 2018
Three researchers at the Stanford Graduate School of Education offer their insights on the popular video game.
May 10, 2018
How can schools prevent distractions and survive the Fortnite craze? Educators offer their best tips.
July 20, 2017
Philadelphia's mayor and superintendent announced a "kid-safe gaming event" aimed at raising funds for teacher-led classroom technology projects.
January 05, 2017
A widely used simulation technology in schools appears to have backfired.
July 19, 2016
James Gee, a pioneer of educational video game theory, talks about the benefits and potential downsides of the Pokémon Go phenomenon.
July 18, 2016
Proponents point to increased attention to cultural landmarks and opportunities to weave math and reading into the game, but skeptics raise concerns about data privacy and pricing.