October 2016 Archives

Not all students are natural-born test takers. Any educator who has spent even a small amount of time in classrooms knows this - much in the way that different students have different learning styles. Most times, teachers can account for this in their classrooms based on the students they serve.

The statistics point to a startling, yet simple, truth: black boys who cannot read are already in trouble. So if we know that black boys aren't reading the level they should, what can we do to improve that? It starts with awareness and extends to...

One major way that this accountability is enforced is through standardized testing. By applying the same requirements to each teacher, and each student within a state, the general theory is that accountability for student success will be upheld.

Are you getting the most from your PD dollars in terms of educator growth and student achievement?

Only 10 percent of eighth-grade black boys in the U.S. are proficient in reading. In urban areas like Chicago and Detroit, that number is even lower.

In broad terms, gamification is using the concepts of game design and play to motivate users and boost participation, and engagement. People who gamify attempt to tap into their users' innate desire for competition, prestige, and partnership. Teachers use game design principles to enhance curriculum materials while helping students learn.

An award-winning educator illuminates the importance of combatting isolationism by guiding substantive dialogue among students from different places, cultures, and religions.

Technology allows teachers and administrators to capture, organize and analyze this information, so they can act on it in a timely way. But is it having an effect on student learning and achievement?


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