What Game Are You Playing: Improvement or Innovation?
Improvement is getting better at the old game, hoping for incremental improvement.
Innovation is trying something new, hoping for dramatic improvement (or entirely different outcomes).
Improvement relies on proven practices consistently executed. It can often be pursued with internal agreements with little or no risk of producing worse than current outcomes.
Innovation relies on speculation and experimentation. It always involves risk (outcomes could be better or worse). It often involves outside investment. Given risk and investment, innovation requires a broader set of agreements than improvement.
Change strategies come on a couple continua: small to big, and improvement to innovation. The four quadrants (let's call them A, B, C, and D for educational purposes) and their respective risk profiles are shown below.
Some K-12 examples are shown below:
A few examples of productive quadrant A initiatives include:
- Dallas County Promise Community (@DallasCoPromise): a systemic approach to improving high school graduation and college-enrollment rates.
- Impact Tulsa (@ImpactTulsa), a member of the Strive Together network, is a good example of collective action of districts and community partners aiming at common goals.
Starting new schools is a proven way to introduce a coherent package of features that may range from moderately to highly innovative. Developing a greenfield model from scratch (like many of the XQ schools) is challenging. Developing a school with a model provider like New Tech Network reduces the risk. Winton Woods (Cincinnati) adopted the model districtwide.
Microschools can be a cheaper, quicker strategy for gaining new school benefits.
Providing some budget and autonomy to schools enables unit-based improvement. The Denver public schools provide school-based budgets with recommended but not required curriculum components and services. Schools are free to mix and match components.
A way to combine these approaches that might work in a struggling feeder pattern with some willing and capable partners is as follows:
- Build community support for systemwide improvement by becoming a College Promise community;
- Enable unit-based improvement; and
- Seek new grants to sponsor 1-2 innovation micro-schools and iterate for scale and effectiveness.
Working in quadrant D requires political and financial capital that usually comes with thoughtful and sustained leadership. Quadrant D requires strong capacity—usually a mixture of internal and external capabilities. Some examples are districts and networks innovating on school models with a technology partner:
- Lindsay USD and Empower Learning (with support from Gates and CZI)
- Building 21 and Slate (with support from NSVF)
- Teton Science and Place Schools with Novare (with support from NSVF)
Work at scale (quadrants A and D) benefits from cultures, practices, and structures that
- Bring outside voices (student, parent, stakeholder) in;
- Distribute leadership across the organization;
- Encourage networks of schools and educators; and
- Update agreements to create role and goal clarity.
Working in the innovation quadrants introduces inequity into the system. As the innovations prove out, it requires equity-focused leaders to expand access. Two superintendents that have balanced the need to spark and spread innovation are Pam Moran, who just retired from Albemarle County (Charlottesville. Va.) and Pat DeKlotz in Kettle Moraine (Waukesha, Wis).
Improvement and innovation have different rules, expectations, and risks. The key is knowing which game you're playing. But as noted recently, getting the balance right between fostering innovation and fighting for equity may be the challenge of our time.
For more see:
- Balancing Improvement and Innovation (2017 podcast)
- On Balancing Improvement and Innovation (2017 screencast)
The above diagrams were created by Tom Vander Ark.