Rick talks with the founder of Turnaround for Children, an organization that translates research from developmental and learning science, adversity science, and mental health into classroom tools and systems.
Recently in Conversations Category
March 12, 2020
March 05, 2020
Rick talks with the CEO of Panorama Education, an ed-tech company whose college- and career-readiness tools are currently used each year in 11,500 schools.
January 16, 2020
Rick talks with the CEO of TuitionFit, a venture that aggregates data on the actual price of college to help the public make more informed choices and influence the price of college the way they can in a normal marketplace.
December 12, 2019
Rick talks with Larry Rosenstock, education icon, the founder and CEO of High Tech High, and recent recipient of the WISE Prize for Education, about what he's learned after a half century in education.
October 31, 2019
Utah Valley University offers career and technical education, associate degrees, bachelor's degrees, and master's degrees under one roof, all for the average out-of-pocket tuition of $1,700.
October 24, 2019
Rick talks with Keara Mascareñaz, managing partner at Education Elements, who's helped about 1,000 school and district teams work to change their organizational culture.
October 17, 2019
Williamson College of the Trades is a character-driven trade school enrolling 260 students, all of whom graduate debt-free. Rick talks with President Michael Rounds about how it works.
October 10, 2019
Rick talks with the CEO of Nimble, a venture that uses tech-based solutions to help about 50 school districts (with nearly half a million students) find the teachers they want.
October 03, 2019
Rick talks with the CEO of Outschool, which is a marketplace for live online classes connecting over 30,000 students with over 1,000 teachers in 50 U.S. states and 35 countries.
September 19, 2019
Dan Ayoub, who helms Microsoft's education team after a decade leading the famed Halo gaming franchise, discusses the possibilities and pitfalls of bringing augmented and virtual reality to the classroom.